![]() ![]() If you don’t want to rely on finding habitable planets for your species, going down the habitat route is a good option. Rare technologies now appear 50% more often. You’ll also have the opportunity to pull more rare technology cards from all of the decks, giving you even more advanced choices to select from each time you complete a technology. It makes establishing outposts and planets far less costly, meaning you can branch out to other corners of the galaxy before other empires do.įor an empire that wants to double down on their research progress early and increase their researcher’s speed, the Technological Ascendancy is a good choice. The Interstellar Dominion perk increases your empire’s starbase and claims influence cost, making it easier to expand your empire. Machines don't qualify for as many good perks as other empires, so you will usually have room to take a little filler. There's also Become the Crisis, but that's basically a cheat code. ![]() Defender of the Galaxy is a solid pick if you have the crisis difficulty set very high. Arcology Project is situationally useful the Ecumenopolis was nerfed in the 3.0 update and it's no longer really the must-have it used to be, and if you are going to take it I'd save it for my last slot. Leave the slots open if you don't meet the prerequisites yet: Master Builders, Galactic Wonders, World Shaper, Hive Worlds, Machine Worlds, and Colossus Project. ![]() The only exceptions is Machine empires, which do not qualify for any of these three paths.įourth through Eighth perk should be reserved for the most powerful late-game perks. Third perk should be the companion perk, respectively Synthetic Evolution, Evolutionary Mastery, and Transcendence. If you don't meet the prerequisites for one of these, just leave the slot empty until you do. Second perk should always be one Flesh is Weak, Engineered Evolution, or Mind Over Matter. And Void Dwellers should pretty much always take Voidborne first. Hive Minds have a lot of synergy with One Vision. Megacorps can get good value out of Universal Transactions. If you're a Xenophile then Xeno-Compatibility can be a decent first perk, though you will need to sit on the empty slot for a while since the technology prerequisite is fairly high. ![]() Nice, but not the must-have game-changer it's made out to be. By about 100 years into the game, it will add up to around 1 extra tech in every category. I would warn that Technological Ascendancy is quite overrated a lot of guides will paint it as one of the best perks in the game, but if you actually spreadsheet what it does it's much more down-to-earth than most people think. The general approach to ascension perks is as follows:įirst perk is one of Interstellar Dominion, Nihilistic Acquisition, Executive Vigor, or Technological Ascendancy.
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